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Scratch Programming: The promotion of spontaneous social playing in kindergarten

27 Abril 2011
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OLIVEIRA, Ana Patrícia e LOPES, M. Conceição: “Scratch Programming: The promotion of spontaneous social playing in kindergarten”, INTED 2011 – International Technology, education and Development Conference (Actas), Valencia, 2011.

Abstract: Scratch is a ludicity artifact that engages children in active participation where they learn to problem-solve, create and recreate projects by the social playing. The Childhood with Scrach in motion project consists of several sequential stages, through which it is intended to promote the spontaneous social playing (SSP). The methodology for the promotion of SSP consists in improving an iterative way by adults and in developing SSP among children. Thus, the iterative process of SSP promotion through the Scratch consists of eight development stages: i) defining the basis for inter-institutional cooperation; ii) approach to Scratch and familiarization with children; iii) friendship (using “Amigos na Quinta”– Friends on the farm tutorial); iv) circumscribe (using the “Pópio” and “Pópia” heroes); v) autonomy (support the dependency resolution from adults); vi) sharing; vii) spontaneous social playing; and viii) divulgation.



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